CSW Auto-save plugin V2

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Auto Save and Load Actors into a compressed file. Just add a component to any Actor you want to save! Easy save variables, AI state, Widgets, etc. in Level Streaming or across multiple Levels.

  • Supported Platforms
  • Supported Engine Versions
    4.15-4.20

Description


Plugin Showcase: Link

Tutorials Playlist: Link

Save Actors, Character, Components, AI State, Widget State, etc. Add a custom component to any Actor and save the entire data of it. Save Actors across multiple levels or while using level streaming into a single and compressed file. Highly Customizable plugin! Async save also supported!

This plugin extends the functionality of the Save and Load system from the engine to ensure compatibility. Also, this C++ plugin is exposed to Blueprints. This allows saving and loading hundred of actors in a blink of an eye thanks to the power of C++ while, thanks to the versatility of Blueprints, no programming knowledge is needed in order to use this plugin.


Technical Details


Features:

  • Compression support. Test: 2,273KB to only 113KB. Compressed files can't easily be edited in hex editors.
  • Async Save and Load support.
  • Level streaming support.
  • BP Structures support.
  • Save to custom Folder support.
  • Any variable can be saved.
  • Customizable. Save only certain components of an Actor.
  • This plugin doesn't destroy an recreates the Actors in the world. They only update their data.
  • A project don't need to be adapted in order to use this plugin, this plugin can be adapted to work in any project.
  • Data from multiple levels can be saved into a single file.

Code Modules:

  • CSWAutoSaveAndLoadSystem (Runtime)

Number of Blueprints: 1

Number of C++ Classes: 11

Network Replicated: Supported.

Supported Development Platforms: Windows.

Supported Target Build Platforms: Windows, Android. [Other platforms require manual compilation]

Documentation: Link

Example Project:

Link 4.17

Link 4.19

Link 4.20

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