CRTify

Average Rating:  
X Rating Failed

CRTify helps you build the perfect CRT screen in Unreal Engine 4. Great for giving games both retro and retro-futurist looks!

  • Supported Platforms
  • Supported Engine Versions
    4.13 - 4.16

Description


Preview: youtube.com/watch?v=c13tDn0U3hM

CRTify is a collection of assets that help you build the perfect CRT screen in Unreal Engine 4.

Want a PC monitor style circular shadow mask at 640x480 resolution with the green subpixels toned down a little and a particular non-symmetrical triad layout? Or perhaps an aperture grille like your old Trinitron had? Are you a stickler for authenticity and insist that NTSC standard pixels should be taller than they are wide? Do you not know what any of that means and just want to slap on some materials you don't understand so your retro game looks more authentic? We've got you covered.

The subpixels are generated using a Substance archive (You don't need to own Substance Designer to use it) which means you get procedural flexibility over their appearance, but the performance, compatibility, and mipmaps of a static texture.

The included materials also simulate several of the classic adjustment knobs like trapezoid and pincushion, and even many artifacts like phosphor decay, overshoot, and magnetic interference. Make your look as idealized and sharp or dirty and stylized as you want.

Free updates for life are included in the price, but you should buy now as it might go up as more features are added!

Technical Details


List of every effect: Screen Position/Size, Pincushion, Trapezoid, Flicker, Snow, Overshoot/Haloing, Phosphor Persistence/Light Trails, Desync, Scanlines, Shadow Mask, Burn-in, Per-channel Distortion, Strobe
Number of Effects: 13
Number of Materials: 11
Number of Blueprints: 2
Intended Platform: Desktop/Console
Platforms Tested: Windows, OSX
Documentation Included: Yes, https://gameappmakerco.gitbooks.io/crtify-manual/content/
Important\Additional Notes: Generating subpixel masks in CRTify requires the Substance plugin, though you can export static versions of the textures to any Unreal Engine version
or platform.
Some features may not be available on certain Mobile/HTML5 platforms.

Additional credits:
freecam_v2 font by Christopher Lyons (public domain) youtube.com/watch?v=SAXhVk8e1q4
PM5544 with non-PAL signals.png by Zacabeb (public domain) commons.wikimedia.org/wiki/File:PM5544_with_non-PAL_signals.png
1khz Tone by blouhonnd (public domain) freesound.org/people/blouhond/sounds/160589/
TV Static by FunnyMan374 (public domain) freesound.org/people/FunnyMan374/sounds/116395/
Sony Trinitron on/off sounds by orehek (public domain) freesound.org/people/orehek/sounds/30666/
Television screen asset from SciFi Bunk demo project by Liam Tart (PogoP)

Comments

!

Previous Next
  • Edit
  • Preview
  • Help
Enter
Login to comment
X Report this Comment
Report
X Attention


close
X Edit this Comment
  • Edit
  • Preview
  • Help
Update
X Remove this Comment

Are you sure you want to remove this comment?

Remove
X Attention