Creature 2D Skeletal and Mesh Animation

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This project contains the Creature Animation Tool's Runtime plugin for Unreal Engine. It has a user controllable Fire Breathing Dragon as an example of how to use the plugin.

  • Supported Platforms
  • Supported Engine Versions
    4.11-4.20

Description


Preview: youtu.be/LPRmr-d-0Lg

This project contains the Creature 2D Skeletal Animation Tool's plugin for UE4. It has a user controllable Fire Breathing Dragon as an example of how to use the plugin. The dragon character is authored using Creature's powerful assortment of Procedural Animation Motors. The normal and ambient occlusion maps are generated using Creature's add-on Sprite Bump Tool. All plugin functions to control, switch and manipulate animation states/information are exposed in the Blueprints system. The dragon character has gameplay logic that runs entirely off Blueprints and the Creature Animation plugin. Using the Creature Animation plugin in conjunction with Creature allows you to easily author high quality 2D Animated Skeletal and Mesh characters in Unreal Engine.

Documentation: https://github.com/kestrelm/Creature_UE4/blob/master/CreaturePackPlugin/README.md

Technical Details


This project contains the Creature 2D Skeletal Animation Tool's plugin for UE4. It has a user controllable Fire Breathing Dragon as an example of how to use the plugin. The dragon character is authored using Creature's powerful assortment of Procedural Animation Motors. The normal and ambient occlusion maps are generated using Creature's add-on Sprite Bump Tool. All plugin functions to control, switch and manipulate animation states/information are exposed in the Blueprints system. The dragon character has gameplay logic that runs entirely off Blueprints and the Creature Animation plugin.

Dragon Sample: github.com/kestrelm/CreatureDemos/tree/master/CreaturePackSample
Dragon Plugin Trailer: youtube.com/watch?v=S01sZY8mTz4&feature=youtu.be

Important Note: This plugin and sample support all versions of Windows and Mac

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