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Blueprint is designed to improve the scene performance. It creates instances from customized static meshes.
Blueprint is designed to improve the scene performance.
Blueprint defines all customized static meshes in the scene and creates similar instanced static meshes on their basis. Thereby it significantly reduces the amount of drawcalls. This results in a significant performance boost. The list of ignored meshes can be flexibly customized. The list of ignored classes can be flexibly customized.
The more similar objects you have on the scene the better performance you will get. All conversions are performed pretty easy and quick. This blueprint will be useful for creating mobile applications scenes as well.
• (1) map Scene_Example
• (2) meshes
• (2) materials
• (2) textures
Blueprint features/user defined options:
• The list of ignored meshes can be flexibly customized
• The list of ignored classes can be flexibly customized
• To increase the performance you can convert all customized static meshes into instances
• The reverse conversion from instances into editable static meshes is also available.
Supported Platforms: Windows, Linux, Android
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