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This automatic world aligned concrete material system is designed to facilitate small as well as large concrete surfaces and partially procedurally filled them according to the settings of the material. This material allows the user to mix-and-match static meshes without having to care about their UVW coordinates or anything alike. The material automatically creates world aligned mappings and functions on every perceivable shape. It includes 88 concrete material presets, 64 concrete seed structure textures each containing either two different normal maps or the same one with the blurred version in addition. 16 color texture mask textures with each 4 different masks in RGBA channels.
Video showing all 88 x Material instance:
The video presets just suggestions to show what is possible. The user can go in and adjust all values of the material in the material instances to get his perfect concrete for this particular use case. This is a quick and efficient way to texture complex level structures without the need for additional material work. It’s recommended to start out with just distributing preset instances and then going in and adjusting them in order to fit the scene scale and layout. The material also allows for the rotation offset and scaling of each individual sub- element that make up the complete material. This allows to match up edges between objects and things that are not placed in a 90° angle.
All source textures and seeds are featuring a 4K resolution and the material utilizes a splat texture set up to reduce repetitions on big objects.
Number of Materials: 90
Do Materials derive from a Master Material with instances as variation: Yes
Number of Textures: 81
Supported Development Platforms: PC
Supported Target Build Platforms: PC
Documentation: see overview map