Compositors Pack: Post Processing for Sequencer

Average Rating:  
X Rating Failed

This package consists of four post-process materials used for exporting masks from the Sequencer for visual effects compositing and can also be adapted for stylistic effects.

  • Supported Platforms
  • Supported Engine Versions
    4.20

Description


Preview: https://vimeo.com/eyecandyanimation/review/277217815/845fd38ca2

Documentation: https://docs.google.com/document/d/1RRVG762iYhAsY8sp9AlihzHprLUIjjjEUfhbQo4U4os/edit?usp=sharing

This package consists of four post-process materials used for exporting masks from the Sequencer for visual effects compositing and can also be adapted for stylistic in game effects.


Technical Details


Features:

  • 4 post process material built and tested for animation and compositing pipelines
  • Object outlines can be used to highlight objects or enemies. Additional parameters allow control of the colours, thickness, occlusion and glow.
  • Depth pass which improves upon Unreal Engines own version with our own precision control over your mask
  • Material ID allowing you to isolate multiple different objects in your render
  • Black and White mask giving you the means to tweak your objects manually
  • Powerful tool customisation allowing for stylisation such as fog, object highlighting and much more
  • Lightweight blueprints which are suitable for both gameplay and sequencer
  • Clearly laid out blueprints can easily be fitted to your needs

Number of Materials: 4

Supported Development Platforms: UE4.19.2

Documentation: See above



Comments

!

Previous Next
  • Edit
  • Preview
  • Help
Enter
Login to comment
X Report this Comment
Report
X Attention


close
X Edit this Comment
  • Edit
  • Preview
  • Help
Update
X Remove this Comment

Are you sure you want to remove this comment?

Remove
X Attention