Commercial Industrial Doors

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PBR materials + Rigged/Animated Doors with multiple skin variations

  • Supported Target Platforms
  • Supported Engine Versions



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This is a set of 17 different doors. Each door comes with several different skin variations.

Each door comes with a clean skin with minimal dirt / scratches and also a set of worn skins with some edge wear.

All materials are PBR configured (made in Substance Painter) and include base/metal/rough/normal textures.

The metal / roughness texture is a combined texture with the red channel = metalness; green channel = roughness. This is done to save texture memory.

Each door is rigged to open and close properly. The door handles are also rigged and include an animation that shows the handle being operated. Some of the doors also have locks that can be animated.

All doors come with custom collision models that are simple and accurately cover the door and door frame.

This asset pack was made using UE 4.20 but it should work on any version since the door Blueprints use very standard nodes.

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  Rigged + Animated doors w/ Blueprints

Texture Sizes: (please list resolutions for each texture)

  •  all textures are 2048x2048

Scaled to Epic skeleton: (Yes/No) yes

Collision: (Yes/No, and specify which type -- custom, automatically generated, or per-poly?) yes, custom

Vertex Count: Vertex Count ranges from about 1,000 --> 2,000. Triangle Counts range from about 600 --> 1,500

LODs: Each door comes with 3 LOD levels

Number of Meshes: 17

Number of Materials and Material Instances: 47

Number of Textures: 148

Supported Development Platforms: (Please include a list of platforms on which the product can be used for development) PC

Supported Target Build Platforms: (Please include a list of platforms for which the product can be targeted in a packaged build) PC

Documentation: (Replace these parentheses with a link to (or a description of where users can find) the documentation) none

Important/Additional Notes:



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