You must sign in before using shopping cart.Sign In
Volumetric Cloud system procedurally generated & with artistic controls
Volumetric Cloud system procedurally generated with artistic controls on the shapes and fine details. You can set up to 3 different layers of clouds, each one with a different cloud type and wind strength and speed. You can customize shadowing and colors as fix parameters or by curve parameters. Sky Sphere BP replacement for driving Sun and Moon trajectories both based in calendar with latitude and longitude settings.
Package is intended for high-end machines and for cinematic production. Lowering several settings you can get higher performance, in detriment of details, for playing games. The map from the video below, when running as standalone application with 32GB RAM FX-9370 at 3.6 GHz with GTX 1080 at 1683GHz base clock, easily achieves 120+ FPS in HD and Full HD.
Recommended Hardware for gaming: 4GB RAM Graphic card like GTX-970 or RX-580.
Application demo (partial implementation): here
-> Volumetric clouds
-> Self Shadowing
-> Project its own Shadows at environment
-> Turbulence on the edges
-> Procedurally generated textures
-> Artistic freedom for colors, tell different shapes for clouds and places they won't show up
-> Great for cinematics
-> Day and night cycles with both Sun and Moon trajectories as calendar based including latitude and longitude settings.
-> Not a single line of C++ code, only blueprints and materials with HLSL nodes.
Number of Blueprints: 08
Number of Materials: 20
Number of Material Instances: 17
Number of Material Functions: 11
Number of Textures: 16
Number of Curvers: 12
Number of DataTables: 01
Number of Enumerations: 02
Number of Structures: 01
Number of Meshes: 02 (cube and sphere geometries)
Number of Demo Maps: 04
Number of Custom Nodes in HLSL: 07
Supported Development Platforms: High-End PC Windows
Supported Target Build Platforms: High-End PC Windows
Recommended hardware for gaming: 4GB RAM Graphics card like GTX 970 or RX-580.
Documentation: video at https://youtu.be/jpDh8XYw76I
Important/Additional Notes: when loading the demo map for the first time, takes a long time to compile all shaders, it varies depending on the computer speed, once done you click on BP_CloudscapeSeasons and click on the Refresh checkbox control. It might work for PS4 and Xbox, but it was not tested yet and there is no ET for this still.
You will start receiving news, events, and webinar information soon.
Looks like you've unsubscribed in the past, please click here to resubscribe again.
Connection error. We are not able subscribe you right now. Please refresh page and try again.