Cartoon Rendering Pack V2

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#jiffycrew, #npr, #material, #shader, #shading, #cartoon, #anime, #flat, #comic, #japan, #cel, #outliner, #line drawing, #silhouette, #crease, #two-pass, #naruto, #dragon ball, #zelda, #one piece, #guilty gear, #borderlands, #kurtzpel, #elsword

  • Supported Target Platforms
  • Supported Engine Versions
    4.11-4.20

Description


Cartoon Rendering Pack V2.0.6 (See full version history)


Youtube

Documentation

Web

Live Chat


Advanced cel shading surface materials (No post-process)

+ High-quality outliners (a. post-process line material and b. two-pass outliner)

+ Figure Girl Character

for AAA cartoon rendering


Advanced Cel Shading

  • Cel brightness, boundary location, softness
  • Specular highlight size, brightness, softness
  • Diffuse and specular tint
  • Auxiliary lights

Silhouettes and Creases

  • Line width, color, blending, threshold
  • Sub-pixel lines
  • Depth adaptation

Customizable Cel Hair

  • Cel brightness, boundary location, softness
  • Specular highlight location, size, softness
  • Diffuse and specular tint color

Per-Element Light Control

  • Custom light direction, color
  • Rim light color, softness

Texture Map Support

  • Diffuse, Normal, Specular, Glow, AO


This pack contains AllPlatformOutlinePack.




Technical Details


Materials:
• 2 main customizable cel shading materials
• 1 post-processing line drawing material
• 1 trivial diffuse material for floor

Material Instances:
• 5 1D-texture-based cel shading material instances tuned for Mixamo Characters
• 5 analytic cel shading material instances tuned for Mixamo Characters
• 1 line drawing material instance for Mixamo Scene
• 3 differently configured 1D-texture-based cel shading material instances used for the starter pack's Material Preview Mesh
• 3 differently configured analytic cel shading material instances used for the starter pack's Material Preview Mesh
• 1 line drawing material instance for the starter pack's Material Preview Mesh

Material Functions:
• Several functions for image filtering
• Several functions for arithmetic operations
• Several functions for shading-related vector computation
• Several functions for advanced interpolation
• Several functions for line detection
• Several functions for complex conditional expression

Physically-Based Rendering: No
Number of Materials: 4
Number of Material Functions: 16
Number of Material Instances: 18

Intended Platform:
• Cel Shading - Desktop and Mobile
• Post-process Line Drawing (Silhouette and Crease) - Desktop only
• Post-process Line Drawing (Silhouette only) - Desktop and Mobile
• 2-pass Line Drawing - Desktop and Mobile

Documentation Included: Yes

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