You must sign in before using shopping cart.Sign In
Use cellular automata to create near infinite layouts from a single, self contained blueprint, no code or plugins required.
This Blueprint demonstrates how to use a Cellular Automata algorithm to generate near infinite layouts in Unreal Engine without code or plugins. All necessary functionality is contained within a single blueprint, processes are organized clearly, and comments provided for every significant node.
As well as application of the base algorithm, users can apply flood fill, pathfinding, and edge detection functions included in the Blueprint.
Thanks to Blueprint's visual interface users will be able to follow the actions required to implement Cellular Automata without knowing code. Combining this with knowledge from online resources on the subject will enable users to further modify and refine this Blueprint to suit the specific needs of their own projects.
Number of Blueprints: 1
Features: Cellular automata map generation
Rules and variables exposed for user definition
Flood fill functionality to identify seperated regions
Pathfinding functionality to connect them
Edge detection to add variety
Comments on functions and nodes explain the processes
New in Version 2 (4.17+)
Faster: Blueprint tuned for performance
Flood fill: simpler, with edge detection and bitmasking built in
Minimum spanning tree: guarantees region connectivity
Biased random walk: pathfinding 10x faster
Tile bitmasking: calculates bitmask values and sets tiles accordingly
Render: go explore cellular automata in topdown, first or third person
Comments: improved commenting on blueprint nodes
4.15 Video Link: https://youtu.be/IeUcGm7mxlw
4.17 Video Link: https://youtu.be/ba0CjdoBYR8
Engine Compatibility: All
Intended Platform: All
Platforms Tested: Windows, UE 4.15 - 4.18
Documentation Included: No