Cel Shading Outline Post Process w Transparency

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We present a fully customizable outline and shading solution - now with partial transparency support!

  • Supported Platforms
  • Supported Engine Versions
    4.17-4.18

Description


4.18 supported, 4.17 and below coming soon!


Package includes 1 Post Process material with around 200 instructions

Outlines are robust and naturally vary in width, large distances are thicker and short are thin

Your choice of outline color or you can base it off the scene's color

Cel shading available in two forms, a two-tone with a gradient blend, and a band based also with a variable sharpness gradient blend

Fully commented nodes (short descriptions)

Includes sample scene and meshes


Setup:

Make sure you have a post process volume in the level with 'unbound' or 'infinite extent' checked

add the material as a post process asset

open the material and save (add and delete a node if it doesn't update, then save)

Adjust the variables as you see fit, be sure to back up a copy to reference default values

Technical Details


Features:

  • Outline
  • global thickness
  • edge tolerance
  • edge gradient
  • 'Cel' Shading
  • Banding or Two-tone
  • gradient sharpness (pow nodes)
  • darkness
  • shadow adjustment (also see your lights' settings)
  • responds to all/any lights
  • transparency isn't erased (see included glass example)
  • Comparison
  • Set Compare to 1 to see original side-by-side with end result

Number of Materials: 1

Do Materials derive from a Master Material with instances as variation: No

Number of Textures: N/A

Supported Development Platforms: PC, Xbox/PS/Switch(unverified), mobile (possible with adjustments)

Supported Target Build Platforms: PC

Documentation: in description and comments

Important/Additional Notes:

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