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We present a fully customizable outline and shading solution - now with partial transparency support!
4.18 supported, 4.17 and below coming soon!
Package includes 1 Post Process material with around 200 instructions
Outlines are robust and naturally vary in width, large distances are thicker and short are thin
Your choice of outline color or you can base it off the scene's color
Cel shading available in two forms, a two-tone with a gradient blend, and a band based also with a variable sharpness gradient blend
Fully commented nodes (short descriptions)
Includes sample scene and meshes
Make sure you have a post process volume in the level with 'unbound' or 'infinite extent' checked
add the material as a post process asset
open the material and save (add and delete a node if it doesn't update, then save)
Adjust the variables as you see fit, be sure to back up a copy to reference default values
Number of Materials: 1
Do Materials derive from a Master Material with instances as variation: No
Number of Textures: N/A
Supported Development Platforms: PC, Xbox/PS/Switch(unverified), mobile (possible with adjustments)
Supported Target Build Platforms: PC
Documentation: in description and comments
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