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Feathers can be inflated by morphs(Mesh_CassowaryHighPolyFeatheredMultiUVMopher).
As an example of use, it contains characters that can be operated(BP_CassowaryThirdPersonCharacter) and characters that move according to the NavMesh(BP_FoodSeekCassowary).
The animation Blueprint used in BP_CassowaryCharacter plays the animation according to the moving speed and the rotation speed of the character.
Proper grounding is made by two bone IK and animation curves.
Blueprints/Inplace contains characters using In-Place animations.
Blueprints/RootMotion contains characters using RootMotion animations.
In Maps/Demonstration, characters using In-Place animations are used.
In Maps/Demonstration2, characters using RootMotion animations are used.
FBX/CassowaryFBX.zip contains FBX files and original size png files.
BP_CassowaryThirdPersonCharacter operation method:
wasd or arrow:walk
r+(wasd or arrow):run
tab:one leg kick
left ctrl:both leg kick
Usage of BP_FoodSeekCassowary:
Place BP_CassowaryFood as much as you like in the scene
Place BP_FoodSeekCassowary in the scene as much as you want
BP_FoodSeekCassowary repeats the following operations:
BP_FoodSeekCassowary moves along the NavMesh toward randomly chosen BP_CassowaryFood.
BP_FoodSeekCassowary plays Eat animation when approaching BP_CassowaryFood by a certain distance
After a certain time, BP_FoodSeekCassowary randomly selects BP_CassowaryFood and moves along the NavMesh again.
Scaled to Epic skeleton: Yes
Rigged to Epic skeleton: No
Number of characters:1
Vertex counts of characters:
Number of Animations:52
Animation types :Both(52Animations+30Root motion variations of walk and run.)
Supported Development Platforms: Windows, OS X
Supported Target Build Platforms:Windows, OS X, Android, iOS
Important/Additional Notes:The number of bones is 53.