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Props for creating casino scene including:
slot machine, craps table, card table, playing cards, die, 4 coins, chip, arm chair, bar stool, architectual beam, rail, 2 pilars, rug, disco-ball with spots, 7 cigarrette butts, jumbotron with flipbook and animated texture versions, cup filled with coins, lamp, a smokey particle system and 3 blueprints to spawn coins, chips and cigarrettebutts and 2 blueprints for the discoball. Materials are easy to customize to make instanced variations.
Props scaled to Epic skeleton: Yes (small items scaled up for user convenience)
Physically-Based Rendering: Yes
Textures: (47) 512x512 - 4096x4096
Collision: Yes, automatically generated
Vertex Count: average tris 1424
Number of Meshes: 30
Number of Materials and Material Instances: 26 materials, 59 instances
Number of Textures: 47
Intended Platform: Desktop
Platforms Tested: Desktop
Showcase level with nvidia gtx 680 in editor about 118 FPS
Documentation Included: reference texture base for custom slotmachines
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