Cartoons Animals Pack 1

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This package come with 7 humanoid rigged character. Built on Epic Skeleton, low poly with smooth silhouette and deformation.

  • Supported Target Platforms
  • Supported Engine Versions
    4.21

Description


Cartoons Animals pack 1: consist of 7 humanoid rigged characters. They are tiger, elephant, fox, giraffe, zebra, frog, & rabbit.

Low poly mesh on Epic skeleton with soft bodies physics enable you faster workflow and good quality maintained. 

For the previews and demos below, AnimStarterPack and Frank fightning animation pack are being applied (they are not included in the pack)

Overview https://youtu.be/Se7BvMi9zU0

Tiger https://youtu.be/fGTmiwDiy_A

Elephant https://youtu.be/hse4Cf3zsbU

Fox https://youtu.be/u2eqRN9MKj8

Giraffe https://youtu.be/lCFrxKmRE4o

Zebra https://youtu.be/Bxu_cSa_ekc

Frog https://youtu.be/k_qVJHualU0

Technical Details


Features:

  • Low polygon mesh from 3k to 6k verticles for each animal. 
  • Great attention has been paid on polygon flow, placement of joints & skin weight painting, in order to obtain the best result of deformation on lowpoly mesh when animated. 
  • Rigged to Epic skeleton and Soft body physic simulation is already setup which enable faster workflow.
  • All details are sculptured in Zbrush and most of the texture maps are hand-painted in Substance painter in PBR workflow, high quality is guaranteed. 

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: Yes

Animated: No

Number of characters: 7

Vertex counts of characters: from 3k to 6k each

Texture Resolutions: 4K BPR textures maps

Supported Development Platforms: PC, Mac

Supported Target Build Platforms: PC, Mac

Documentation: Just add the package to your project. Right click on the character mesh in content browser and assign new skeleton. Select one of the UE mannequin skeleton which connected to the animation set you want to use and it is done.

Important/Additional Notes: For the large-head cartoons style, in some cases, the hand or head position may need to be fine tuned on the animation parameter accordingly at user level.

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