You must sign in before using shopping cart.Sign In
An extremely easy to use and customize non-emissive, toon shading post process.
Ignoring cel shading rendering tutorial: youtu.be/Qi-2v3rEh_8
With this post process, you can easily create a cartoon or anime environment for your game.
To use it, simply drag and drop the CelShadingPostProcess into your level. You can customize it if you want (for instance, you can create your own masking texture with different colours or different amount of colour layers), but it is ready to work by default. This is a non-emissive shader, so use a CelShadingSkybox as a Skybox in your levels and customize it at your discretion.
UPDATE 1 [October 2018]: New default masking textures have been added (preview in the screenshots). Feel free to create your own texture in order to make the cel shading effect look more unique!
UPDATE 2 [November 2018]: Added a possibility to ignore cel shading rendering on several Primitve Components (meshes, particle components, etc.).
Features: All of the material instances are easy to customize – you can set your own scalar, vector and texture parameters. You can also set your custom post process settings. Demo map included.
Number of Materials:
Number of Blueprints: 2 (CelShadingPostProcess and CelShadingSkybox)
Number of Textures: 3
Number of Meshes: 1
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows