Canyon Hills Landscape

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64 Square Kilometers of canyon hills.

  • Supported Platforms
  • Supported Engine Versions
    4.19-4.20

Description


"AFFORDABLE LANDSCAPES 1" Owners will receive this landscape for free in the next update.

"AFFORDABLE LANDSCAPES 1" bundle: https://goo.gl/q5LyBJ


Canyon Hills Landscape provides 64 Square Kilometers of playable area. The landscape is already textured and you have the ability to paint with landscape layers manually on it as well. It comes with a background mesh to support the background views beyond the landscape extents. There's moving cloud shadows that affect volumetric fog too.


Note: Brightness and/or contrast in Gifs and Videos might vary from the original content due to post processing, generation process, and compression. For more accurate look refer to screenshots.


Gif

No gif available at this time.


Video

No video available at this time.


Features

• Surface customization through material instance parameters.

• Controllable distance based landscape tessellation.

• Library of custom plug and play functions.

- Global Normal Variation

- Distance Tessellation

- Displacement Fade

- Distance Fade

- Mask Modifier

- Cloud Panner

- Mixer

• 64 Square Kilometers of playable area.

• Fully heightmap based layer blending.

• Dynamic Layered Cloud shadows.

• Paintable landscape layers.

• Auto slope material.

• Background mesh.

Technical Details


PBR: Yes

Texture size: Up to 8K

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: No

[1] Landscape

[4] Materials

[4] Material Instances

[11] Material Functions

[16] Textures

[1] Mesh


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Additional notes

A) Landscape LOD distances might have been adjusted for better shapes.

B) Screenshots might have been taken with following console variables enabled: r.VolumetricFog.GridPixelSize 2 or 4.

C) Screenshots might have been taken with different lighting settings i.e rotated directional light.

D) Screenshots might not reflect latest changes in case an update is released.

E) Screenshots might have been taken with Tessellation Multiplier set to 64.

F) Screenshots might have been taken with LPVs enabled.

G) Background meshes contain no LODs.

H) A camera might have been setup in level blueprint to play a video/fly-through as you hit Play.

I) There might have been a minimum use of Epic's Example Contents in this package i.e a texture or a mask.

J) There might have been a use of CC0 Contents in this package i.e TextureHaven.com and/or HdriHaven.com.

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