Camera based Post Process Effect

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Fog of war type of material for VR or Non-VR based games.

  • Supported Platforms
  • Supported Engine Versions
    4.15 - 4.17



This post process material works based on the camera location of the VR player and 'feels' like the effect sticks to the player. Also included in this pack is a Material Function that you can use to dynamically collapse or expand any mesh in conjunction with this post process material. You can change the location of the effect to a in-game character and make it follow that character. For example, if you have a RTS game (VR or Non-VR) with a main player in game then you can use the location of that hero character as the location of this effect.
Since all parameters are driven through Material Parameter Collection, its very easy to customize the material in- editor or even at runtime via Blueprints or C++!

NOTE: This material makes use of Multi-Color Post Process made by Tom Looman. More Info here:

Technical Details

1 VR Pawn Blueprint
1 Game Mode Blueprint
1 Test map
6 Textures
1 Static Mesh
3 Materials
1 Material Instance
1 Material Function
1 Material Parameter Collection



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