You must sign in before using shopping cart.Sign In
Event driven system for better flow control inside C++ and BP Classes. Eliminates unnecessary casting and clean approaches.
The Unreal Event system is a simple yet effective event driven approach for creating more clean and easy to maintain solutions for Blueprints.
It is an implementation of the Observer Pattern. It allows for beautiful flow control inside blueprints and eliminates dependencies between C++ Classes, as well as BP Classes.
It uses Event Assets to invoke actions and delegate actions to all listeners.
You can call complex behaviors on multiple Classes without dependencies. Your code and Blueprints will be as clean as possible.
Features: (Please include a full, comprehensive list of the features of the product)
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
Number of Blueprints: 2
Number of C++ Classes: 3
The project is still in development. Please address any suggestions or problems here: