Building System

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Place buildings in world and bring the materials to construct them!

  • Supported Platforms
  • Supported Engine Versions
    4.20

Description


Unreal Engine Building System is a framework that will empower you with a building system like the one seen in “The Forest” game, allowing you to place structures around the world and carrying the materials needed to build them.


Video: https://www.youtube.com/watch?v=Oz9Dfgl3gYI

Blogpost: https://nsabater.com/building-system-now-ue4-marketplace




Key Features

  1. Build any kind of structure
  2. Any amount and type of materials
  3. Estructures with special conditions and functionalities
  4. Easy to extend with more structures and materials
  5. Carriable objects
  6. Interaction system

Technical Details


Number of Blueprints: 24

Input: Keyboard + mouse, but can be modified to work with controllers with easy

Network Replicated: No

Supported Development Platforms: Windows, Mac

Supported Target Build Platforms: Windows, Mac, Xbox, PlayStation

Documentation: https://goo.gl/4vCtRh

Contact: contact@nsabater.com




F.A.Q.

Can I build bigger structures?

Yes, there is no limitations on size but you have to keep in mind that if the structure is reaaally big, the look won't seem so realistic (because you may add a log on one corner and it could be "added" on the other corner of the structure)

You should be able to modify it with easy to make the material to be added on the place you are looking at.




Can I make the structures have functionalities after being build?

Yes! There is an example of campfire where you can bring it on fire after finishing building it. You can add as many interactions as you want to each structure.




Does it works in online multiplayer?

No, actually the system only works for single player.




In the video I don't see effects, is it easy to add particles and sounds to different kind of events in the gameplay?

Yes, I tried to add a “Print String” on each place where you should place a sound/particle effect to represent when you add a material or so.

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