Broadleaf Plants

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Contains 16 different varieties of plants, 80 static plant meshes. Uses 2 texture atlases, 4096x4096 resolution, Albedo/Normal/Metallic/Roughness/AO textures.

  • Supported Target Platforms
  • Supported Engine Versions


This package was created by taking high resolution leaf scans. Alpha masks and some careful editing was used to clean up dust/dirt/scratches. The asset includes base colour, normal, packed metallic/roughness/AO textures for it's PBR materials. Each material uses the subsurface scatting shading model, and has parameters for opacity and normal strength for easy adjustment.

This package includes:

  • 16 Plant varieties
  • 5 Meshes per plant
  • 80 Static meshes
  • 2 Texture atlases
  • 4096x4096 Resolution textures
  • Base colour, normal, and packed metallic, roughness, AO maps
  • Two-sided subsurface shader used for both materials
  • 2 Material instances with parameters for subsurface opacity, and normal strength
  • 60-112 Polys per plant, 90 average

Technical Details


  • Physically based rendering
  • 16 Different plant species
  • 80 Static meshes
  • 2 Texture atlases
  • 2 Materials / 2 Material Instances
  • Two-sided subsurface shading
  • 60-112 Polys per plant, 90 average

Texture Sizes:

  • Base Colour: 4096x4096
  • Normal: 4096x4096
  • Metallic/Roughness/AO: 4096x4096

Scaled to Epic skeleton: Yes

Collision: Yes, auto generated

Vertex Count: 10968 Total, 137 average per plant


Number of Meshes: 80

Number of Materials and Material Instances: 2 Materials, 2 Material Instances

Number of Textures: 6

Supported Development Platforms: PC

Supported Target Build Platforms: PC

Documentation: N/A

Important/Additional Notes: None



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