Blueprint Streams lets you handle byte array data streams directly in Blueprints.
Blueprint Streams provides handling of byte array data streams directly in Blueprints.
Useful for:
We only actively update the package for the most recent UE4 version (but of course we provide e-mail support for older versions too). UE5 support is not planned at this point.
Generally, it is a simple wrapper around the memory writer C++ classes.
Features:
Example Project: https://github.com/KristofMorva/blueprint-streams
Code Module: BlueprintStreams (Runtime)
Number of C++ Classes: 2 (StreamReader, StreamWriter)
Supported Development Platforms: All
Supported Target Build Platforms: All
Important/Additional Notes: Please note that direct file reading/writing is not supported on all platforms.