Blueprint Menu System

Codie -
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A Easy to use menu system designed only using blueprint, With Map Hosting, Game search, Graphics Settings, Volume Control, and Key Remapping.

  • Supported Platforms
  • Supported Engine Versions
    4.18

Description


The Blueprint Menu System is a quick and easy way to get your game off the ground and ready to play. Created entirely out of UE4 blueprints; the design is simple and easy to use, with drop and drag blueprints, simple tables that helps to control key bindings, and maps. The first time Blueprint Menu runs it will trigger the graphics benchmark, and set default Volume Settings. These setting are then saved for faster startup times for your users.

 

The Blueprint Menu system also allows the user to control the Display Settings, Volume Settings, and Key

Remapping with the option to show what keys can be remapped for controls.


Install Guides and a free Demo game showing exactly what you will get.

Free Demo Game Click Here

Documentation Click Here

Videos

Demo Video

Install Guides


For any help with installing or using blueprint menu system please email codiehotline@gmail.com

Technical Details


Features:

  • Basic Session Creation with network Error Dialog
  • Basic Session Search and join.
  • Full Volume control using Sound Classes (Music, Ambient, Effect, and Voice)
  • Full Graphics Setting control
  • Keyboard and Mouse Remapping system
  • Add LAN capability
  • New Game
  • Load Game
  • Check Point Blueprint drop and drag
  • Lobby System \ With Teams and without teams
  • Auto Join Next Available Session

Number of Blueprints: 12

Number of Widget Blueprint: 20

Number of Maps\Levels: 4

Number of Tables: 3

Number of Structure: 4

Number of Sound Classes: 5


Input: Keyboard and mouse movement inputs.

Network Replicated: Hosted Games are replicated for Demo.


Supported Target Build Platforms: Windows (Tested on Windows only)


Important/Additional Notes: Online SubSystem needs to be turn on within Default Engine.ini

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