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Plugin and blueprints to get started integrating the bHaptics TactSuit hardware into your game.
Bring haptics to your games! This content is designed to integrate the bHaptics TactSuit technology into Unreal 4 projects and other C++ based platforms. This plugin provides functionality to connect to the bHaptics Player and allow developers to send Haptic feedback to the bHaptic TactSuit range of devices. The plugin also supports blueprints, allowing developers to easily integrate into existing projects, as well as a simple UI to visualise the feedback during development. Simply drag the bHapticsManager into the game level and create a reference in any other blueprint or c++ class to it to access the functionality. The system supports both preset feedback files as well as on-the-fly computed feedback. Two example dummy blueprints are also included to demonstrate how to map the feedback to an avatar, either as points on a surface or accessing individual motors.
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Number of Blueprints: 7
Number of C++ Classes: 7
Network Replicated: No
Supported Development Platforms: Windows (64)
Supported Target Build Platforms: PC (Windows), HTC Vive
Documentation: For a guide on how to use the plugin see the README.md file in the Plugins/Documents folder or in our GitHub Repository.
Important/Additional Notes: This plugin requires installation of the bHaptics Player. You can download the latest version of the Player here.
For tutorials on how to use the plugin please refer to our tutorial playlist.