Best Crystals (75 Crystal Gems + pure variants)

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15 unique PBR textured models with five different color schemes, 75 assets in total with two variations: rocky base and pure crystals. It's intended to offer the best crystals deal out there.

  • Supported Target Platforms
  • Supported Engine Versions


This pack is intended to offer the best deal for crystal gems out there.

It contains:

 - 75 different crystal assets

 - 15 unique meshes

 - 5 different color schemes

 - Update: each color scheme has an additional pure crystal variation now

It also comes with PBR Textures + additional maps like translucency, color masks, and specular level in case you want to use custom shaders or tweak the Textures to better fit your project. The crystals are modeled watertight and can be used from any angle. They work alone, but can easily be kit-bashed to create even more shapes and structures.

This package is intended for use on desktop PC and consoles due to it's PBR nature, but if necessary it can be further poly-reduced and still look nice with just a single Texture in legacy rendering. Everything is atlased into a single Texture sheet to reduce draw calls and optimize workflow efficiency so you'll be able to tweak the whole set of a single color scheme with one Material.

Technical Details


  • 15 unique models
  • PBR specular and roughness workflow
  • 5 different color schemes, as a rocky and a pure crystal variant for each color
  • easy kit-bashing

Texture Sizes:

  • 42 x 4k Textures
  • 1 x 512 Texture

Collision: auto-generated

Vertex Count: 11.457

LODs: None

Number of Meshes: 16

Number of Materials and Material Instances: 6

Number of Textures: 43

Supported Development Platforms: Intended for desktop PC and consoles, but can be used on mobile as well

Supported Target Build Platforms: As a graphical asset pack this should work on any targeted devices meeting the minimum rendering requirements. Any DirectX 9 or OpenGL ES 3.0 device should be able to handle PBR rendering, and any older/less powerful devices should still be able to work with the Textures downsized in legacy rendering techniques.




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