Bean Bags - Oculus GO - VR Archviz Assets

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Set of 5 Studio BeanBags, Made with hybrid techniques of Archviz and Mobile to Run on Oculus GO and Mobile VR

  • Supported Target Platforms
  • Supported Engine Versions


A new wave of assets precisely designed for the Oculus Go and Mobile VR

Set of clever BeanBags designed for use in Mobile VR, GO and Mobile Gaming.

Each in 2 poses of Sat-in pose and plumped that look at good as their HighPoly PC/HD versions (also inc in pack).

Technical Details

Oculus GO Assets: 5 Assets [with lods + collision], LOD1: 650-800, LOD2: 400-500

On each mesh you can turn on/off LOD0 which can give x2 the geometry detail up to a maximum of 2000 Triangles.

HD/PC Assets included 5 Assets [with LODs + collision], LOD0: 4000-10,000 Triangles LOD1: 2000-5000.

Models come capped at 8,000 triangles max but You can Increase Triangle (Geometry) detail to to 40,000 if you wish Optimized High Poly Meshes that uses the same UVs as the Go Assets so you can combine Highpoly Meshes with Normal maps.

MATERIALS FEATURE LIST: 1 Master and 12 Material Instances

  • Texture slots: Add any tileable Archviz textures and modify such things as tiling & intensity.
  • Turn details like Stitch on/off, change stitch color and intensity
  • Turn Normal Map on/off, set intensity
  • Override for color picker, fully customize


  • Normal Map set at 256x256 BUT also contains 4K version
  • AO Textures for all assets
  • 3 Different fabric Material normal detail types to get started
  • Stitch is a separate Texture that works across all assets (turn on/off)

Props scaled to Epic skeleton: Yes

Texture Size: 4k Textures set to 256 for Normal Maps

Collision: Yes

LODs: Yes

Number of Meshes: 10

Number of Materials and Material Instances: 2 Masters, 10 Instances

Number of Textures: 18

Supported Development Platforms: Oculus GO, Mobile VR, PC, Mac



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