Battle Royale - Zone

Sharki -
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This asset adds "Zone" that is used in Battle Royale games(like FNBR, PUBG, etc)

  • Supported Platforms
  • Supported Engine Versions
    4.17-4.20

Description


My other assets:

Kill Feed

Circle Damage Indicator Component




Demonstration and Tutorial video


This asset adds "Zone" that is used in Battle Royale games(like FNBR, PUBG, etc).

It is fully customizable, easy to integrate and fully supports multiplayer.

Available settings:

1. Changing start and final sizes of the zone and it's height.

2. Zone "steps", their time and time till it reaches the next step.

3. Information about zone's time and status. It's easy to change if you look through the tutorial in asset's folder.

4. Fully customizable material for zone (Color, opacity, etc..)


To use the asset you need to:

1. Place Zone Blueprint on your scene and change it's radiuses.

2. Add interface in your character's blueprint.

3. Set up events "In Zone" and "Not in Zone" in your character.

(Video tutorial is in asset's folder)

Technical Details


Features:

  1. Changing start and final sizes of the zone and it's height.

2. Zone "steps", their time and time till it reaches the next step.

3. Information about zone's time and status. It's easy to change if you look through the tutorial in asset's folder.

4. Fully customizable material for zone (Color, opacity, etc..)

Number of Blueprints: 4 (+2 examples)

1 Master material

Input: Keyboard, mouse

Network Replicated: Yes

Supported Development Platforms: Any

Supported Target Build Platforms: Any

Documentation: Comments in blueprints and Tutorial video - https://www.youtube.com/watch?v=zEF2sMBjoy0

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