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Battle Royale blueprint project with an advanced inventory system and minimap, last man/team standing wins.
This is a battle royale template 100% blueprint, this project has a loby that can be used to host a game with custom settings such as how many teams (ex: 2 teams 50 vs 50) how many players etc the project also works with dedicated server.
Download: Build+dedicated server
You can pick up weapons and items from the ground, add them to the inventory or auto equip if it's a main weapon like a rifle if one is not already equipped, the inventory supports drag and drop, on hover tooltips, equipping from the inventory to your main slots or the opposite, drop items, you can also drop a specific amount from an item that you have in your inventory like bandages/grenades etc. Inventory has a weight system, the player will be informed when you can't place/pickup in the inventory due to insufficient space.
Weapons can be reloaded, swapped and can shoot. All weapon animations are replicated, weapons are projectile based.
The project includes a minimap and an overview map that you can use to track your location and your teammates if the game mode is set to play in a team (50 vs 50 for example), you can add a marker in your overview map and that marker will be replicated to your friendlies with your own marker color. The minimap can track anything with custom textures and colors.
Players are constantly notified with game play information (Kills, players alive, kill feed etc)
The item system uses a data table where you can modify (or add new) all pickups in one place easily.
Number of Blueprints: 50
Input: (Keyboard, Mouse)
Network Replicated: (Yes)
Supported Development Platforms: (PC, PS4, Xbox)
Supported Target Build Platforms: (PC, PS4, Xbox)
Important/Additional Notes: Make sure you adapt the inputs to your need.