Basic Beat'em Up AI Behavior

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A simple AI in conjuction with a collection of useful assets to assist in the creation of a side scroller beat’em up game.

  • Supported Target Platforms
  • Supported Engine Versions


This Project is a collection of useful assets for a side scroller beat’em up game. Among these assets, are all basic building blocks for a game of this genre. Such as a simple AI implemented using behavior tree, in conjunct with other blueprints. The combat allows the player and the enemies to punch, kick, utilize weapons, block and dodge, implementing the engine’s physical animation system to the impact reactions, alongside the characteristic 2D side scroller navigation. All animations are retargetable to the starter UE4 skeleton. The main objective of this project is to demonstrate an easy implementation of the engine’s behavior tree system, in a basic way, and as well, show real time hit reactions utilizing physical animations, in conjunct with a simple combat system logic. This project is ideal for those who want to learn these features and to implement in their own games.

Video Demonstration :

Technical Details


  •  22 Animations
  •  12 Blueprints (For AI, Animations, Widget and Other Logics)
  •  Complementary Effects: 3 Audio Files and 1 Particle System (Sparks)

Input: Gamepad, Keyboard

Network Replicated: No

Supported Development Platforms: Windows PC

Supported Target Build Platforms: Windows PC

Documentation Included : No

Important/Additional Notes: If you have any questions you are welcome to leave in the comments. I appreciate suggestions as well, since I plan to include some other features in future updates.



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