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A full home basement distillery with modular walls, floors, and ceiling.
Thank you for taking the time to look at this project. This package includes a fully setup basement environment that should easily drag and drop into your game. The walls and floors are tiled segments and the ceiling is a series of wood beams, so it should be easy enough to change the layout to suite whichever style you like. I'm sure this project will be a great addition to your game and I hope you have as much fun using it as I had building it.
A quick heads up: I'm aware of the terrible shadowing on the floor tiles. That's just from a low light map resolution. I've uploaded a version with a higher resolution that mostly fixes the problem, but my old laptop can't handle a production light build at a higher setting. So to fix it all you need to do is open the floor tile mesh and set the light map resolution to something higher.
Texture Size: All 2k
Collision: Yes - automatically generated
Vertex Count: 54552 counting each unique asset as one, 106298 for the whole environment including duplicates
Number of Meshes: 114 in the environment including duplicates, 57 unique assets
Number of Materials and Material Instances: 80
Number of Textures: 303 hooked up from Painter (Base/Metal/Emissive), roughly 2/3 of these can be replaced with a number 1 or 3 node if you want to reduce the texture count.
Supported Development Platforms: Only tested on Windows but it should work on anything that can load UE4.
Supported Target Build Platforms: It may need some tweaking for VR/Mobile performance, but otherwise it should work on any UE4 game.
Important/Additional Notes: Let me know if you need anything and I'll try to help you.