Ballistics FX

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A weapon FX library starting with 93 impact particles (small/med/large impact FX for 31 materials) with more to come. There are also ricochet FX, destruction fragment FX and a grenade launcher with shrapnel.

  • Supported Target Platforms
  • Supported Engine Versions
    4.11-4.21

Description


Launch Trailer: youtube.com/watch?v=Sd03gqMuMfE

1.1 Teaser: youtube.com/watch?v=I6QVVKqA5Yw

1.2 material interactions: https://www.youtube.com/watch?v=H6xjBjXFkEk

1.2 Improvements: https://www.youtube.com/watch?v=d-PX-Iyo6lA


If you are making a game in unreal 4 there is a reasonable chance you may at some point feature projectile weapons. Irrespective of your games genre (first/third person, RTS, adventure, anything!) when a projectile impacts something at high speeds you will invariably need impact particle effects.


Version 1.0 has 96 impact particles (small/med/large impact FX for 31 materials) with more to come. There are also ricochet FX, destruction fragment FX and a bonus grenade launcher with shrapnel. Update 1.1 added muzzle flashes/smoke, explosive canister blueprints, shell casing FX, a frag grenade, impact sound FX, a new material and improvements to the existing FX.


To show the FX in action, I have included example pistol, assault rifle and large calibre ammunition blueprints, with an example material system and bullet ricochets. There is also a modified first person template with procedural recoil, basic weapon select/grenade launcher and a bullet time mode. Also included is a demo map with material examples ready to shoot. Of course, how you want to spawn the FX is entirely up to you - completely ignore the demo blueprints if you wish.


Technical Details


Features:

• 96 impact particles (32 material types with small/medium/large

variants)

• 12 ricochet particles

• 8 fracture particles

• Grenade launcher explosion with shrapnel

• Frag grenade FX

• A first set of decals (which will be expanded upon and improved in

1.2)

• Impact sound FX for 19 materials and ricochet (also to be expanded

in later updates).

• Modified first person blueprint example with procedural recoil,

fire rate, weapon select - with 3 exemplar weapon settings (pistol,

assault rifle, Hi powered rifle) and a grenade launcher.

• Ammo example blueprints include ricochet, material modifiers, VFX

and Sound spawning with more to come in updates.

• Demo map contains a gallery of materials and destructible meshes to

test the FX.


Platforms Tested: Windows


Support: info@cubitstudios.com


Important/Additional Notes: PDF with migration instructions: http://www.cubitstudios.com/BallisticsFX/Instructions_And_Pack_license.pdf


4.18 Note. Remember to enable the apex destruction plugin in 4.18 in order for the destructible meshes to work.

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