Bald eagle

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This is a 3D model and animations of a Bald eagle.

  • Supported Platforms
  • Supported Engine Versions
    4.16-4.18

Description


Preview:

https://youtu.be/fYW-4TdQujg

Example of use:

https://youtu.be/B-F1Upwnsus

https://youtu.be/j5oYwzQm6tE


Not only wind-cutting feathers but all feathers are modeled. (Mesh_BaldeagleSuperHighPoly, Mesh_BaldeagleSuperHighPoly2)

This can be inflated by morph targets. (Mesh_BaldeagleSuperHighPolyMorpher, Mesh_BaldeagleSuperHighPoly2Morpher)


A demonstration is ready with a character that go back and forth randomly between ground and a perch(Blueprints/BP_BaldEagleRandomBehabior).

In the demonstration you can also use an operable character(Blueprints/BP_BaldEagleThirdPersonCharacter).

Proper grounding is made by two bone IK and animation curves.


In order to express the bend of flight feathers, two bones were used per flight feathers and tail feathers.

Hence the number of bones became many(bones count:227).

Please be careful if your environment is limited in the number of bones.


How to use BP_BaldEagleRandomBehabior

1. Place the BP_LandingPoints in the scene as many as you like.

2. Place the BP_BaldEaglePerch in the scene as many as you like. Even if it is tilted, it will be gripped by the foot correctly by IK.

3. Place the BP_BaldEagleRandomBehabior in the scene as many as you like.

Then BP_BaldEagleRandomBehabior repeats the behavior of walking randomly on the ground, fly to the perch.


BP_BaldEagleThirdPersonCharacter operation method:

wasd or arrow:walk

f:soar

wasd:up speed and turn speed change

arrow:forward speed and turn speed change

Technical Details


Features:

  • The appropriate structure of the skeleton realizes realistic flapping animation and folding wing pose.
  • Six morph targets(Head, Leg, Wing, Back, Body, Random) to inflate the feathers.

Scaled to Epic skeleton: Yes

Rigged:Yes

Rigged to Epic skeleton: No

Animated: Yes

Number of characters:1

Vertex counts of characters:

Mesh_BaldeagleSuperHighPoly2MorpherMultiUV:234444

Mesh_BaldeagleSuperHighPoly2Morpher:234444

Mesh_BaldeagleSuperHighPolyMorpherMultiUV:79454

Mesh_BaldeagleSuperHighPolyMorpher:79454

Mesh_BaldeagleSuperHighPoly2MultiUV:234444

Mesh_BaldeagleSuperHighPoly2:234444

Mesh_BaldeagleSuperHighPolyMultiUV:79454

Mesh_BaldeagleSuperHighPoly:79454

Mesh_BaldeagleHighPoly:42303

Mesh_BaldeagleMiddlePoly:12073

Mesh_BaldeagleLowPoly:3749

Texture Resolutions:

Tex_SuperHighPolyBaldEagle(Base color):4096x4096

Tex_SuperHighPolyBaldeagleN(Normal):4096x4096

Tex_SuperHighPolyBaldEagleM(Opacity mask):4096x4096

Tex_SuperHighPolyBaldeagleR(Roughness):2048x2048

Tex_SuperHighPolyBaldEagleFeather(Base color):4096x4096 

Tex_SuperHighPolyBaldEagleFeatherN(Normal):4096x4096

Tex_SuperHighPolyBaldEagleFeatherM(Opacity mask):2048x2048

Tex_SuperHighPolyBaldEagleFeatherR(Roughness):2048x2048

Number of Animations:113

Animation types :both(113Animations+36root motion variation of walk and run)

Supported Development Platforms: Windows, OS X

Supported Target Build Platforms:Windows, OS X

Documentation: http://eizouasobi.blogspot.jp/search/label/UnrealBaldEagle

Important/Additional Notes:The number of bones is 227.

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