Backtrace offers first-class support for the native crash reporting format of the Unreal Engine. Whether you’re an established enterprise studio or building your first project on UE4, Backtrace will help ensure your project is supported through every stage of development—from testing, beta, to production—with end-to-end error analysis and crash management.
Our Unreal Editor plugin simplifies the integration steps so studios can quickly:
- See, explore, and retain crash reports
- Analyze crash trends and view customized reports
- Increase user retention rates
There are three common scenarios we see Backtrace being used with UE4:
- Testing: Reduce the time to identify root cause with Backtrace’s web debugger and no-hassle symbol management.
- Before rolling out production changes: Release engineers review trends in crash occurrences to ensure stability of the proposed release version.
- Production: Development teams quickly and accurately capture crashes in the field, and help engineering managers prioritize those that impact the most users.
This plugin automatically enrolls you into a free plan of Backtrace services. For more details, check out our blog or documentation.
- Simple integration via plugin to Backtrace
- Collects the Unreal Engine crash archive, which includes a minidump formatted crash file, an xml file with additional attributes, and some log files
- Dedupes and aggregates crashes, allowing developers to prioritize and triage effectively
- Rich query interface empowers developers to use standard and custom crash attributes to explore crash frequency and trends
- Explore the submitted dumps with our web debugger, which includes unprecedented views into the system state at the time of the crash such as threads, callstacks, registers, crash attributes, and annotations
- Advanced symbol management that makes it much easier to provide human readable callstacks for improved debuggability.
- Backtrace integrates to your existing systems for ticket tracking, messaging, and more to improve your productivity by embedding crash data into those systems. For a full list of our integrations, visit here.
- BacktraceBlueprintLibrary Runtime
- BacktraceIntegration Editor
Number of Blueprints: 0 Blueprints. 2 Exported Blueprint Nodes
Number of C++ Classes: 5
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Example Project: N/A