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This is an automatic cliff and wall function, that has alpha mask blending and intensity options
This material function can be used to improve your landscapes with automatically texturing cliffs. This also has an input for alpha mask blending.
You can also use this for buildings without having to setup a separate UV map, this function includes a wall, ceiling, and ground input.
How to Use:
Add material function to your landscape material or any material you desire.
The Material Function includes these inputs:
Supported Development Platforms: