Attributes Extension

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A lightweight attributes system for Unreal Engine 4

  • Supported Platforms
  • Supported Engine Versions
    4.19-4.20

Description


A lightweight attributes plugin for Unreal Engine 4

Check the Online Documentation for guides and info or get into our Discord server for Support or proposals!

Check the Demo



Included Features

C++ & Blueprints

Can be used 100% from C++ or Blueprints

Easy to Work with

Custom editors allow fast and easy workflows while it's design makes everything flexible

Easy to Implement and Use

They are just normal variables, no special setups needed!

Performant - Does things once, event-driven and struct based

Networking - Super cheap and easy networking, just replicate the variable

Made for Humans

The API is designed to be simple and intuitive. Focus on your game, not secondary stuff.

Tested in Real Environments: Being used to develop multiple games

Strong and Reliable features though years of use

Documentation clear, simple and available everywhere

Isolated system

Its independent! No dependencies or limitations from other systems.

Technical Details


Version 1.0



Documentation

Documentation online

Example project



Community

Discord

Send us Feedback, proposals or any issues at info@piperift.com



Technical

Code Modules:

  • Attributes: Runtime
  • AttributesEditor: Editor

Number of Blueprints: 0

Number of C++ Classes: 7 (+ 5 Editor)

Network Replicated: Yes

Supported Development Platforms: Win32, Win64, Mac

Supported Target Build Platforms: Any platform compatible with UE4

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