Assembly, Animated Medieval Fort

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Animated Medieval Fort, With Static and Skeletal Mesh. Include LOD and Custom Collision

  • Supported Target Platforms
  • Supported Engine Versions
    4.20-4.21

Description


the LOD are available for vertex LOD and Texture LOD, the static mesh use custom made Collision, optimized and ready to use.


mesh list :

  • Gate (didn't have static mesh)
  • Wall
  • Corner
  • Ladder (ladder are static)
  • Watchtower

LOD data : (skeletal mesh)

  1. Corner :
  • LOD0 : 1764 tris 2k texture
  • LOD1 : 1234 tris 1k texture
  • LOD2 : 792 tris 512 texture
  • LOD3 : 440 tris 256 texture
  • LOD4 : 70 tris 128 texture


2. Gate :

  • LOD0 : 12,574 tris 2k texture
  • LOD1 : 5624 tris 1k texture
  • LOD2 : 5624 tris 512 texture
  • LOD3 : 2508 tris 256 teture
  • LOD4 : 2508 tris 128 texture


3. Wall :

  • lod0 : 1944 tris 2k texture
  • lod1 : 1360 tris 1k texture
  • lod2 : 874 tris 512 texture
  • lod3 : 388 tris 256 texture
  • lod4 : 58 tris 128 texture


4. Watchtower :

  • LOD 0 : 9168 tris 2k texture
  • LOD 1 : 6417 tris 1k texture
  • LOD 2 : 3666 tris 512 texture
  • LOD 3 : 1282 tris 256 texture
  • LOD 4 : 384 tris 128 texture


Video / documentation : here


note : LOD already implemented.


note 2 : static mesh are capable to use light mass.


fell free to ask question

Technical Details


Features: 

  • custom made Collision (static mesh only)
  • Assembly and Disassembly Animation
  • LOD for Tris and Texture size (skeletal and static mesh)
  • PBR material
  •  Animated
  • Modular


Physics : Custom made (static mesh only)

Props scaled to Epic skeleton: yes

Texture Size : 2k - 128 (except ladder)

Collision: yes (custom for static mesh only)(skeletal mesh are auto generated complex collision)

Vertex Count: varied

LODs: 5 step 

Number of Meshes: 4 (static) 4 (Skeletal) 1(size reference)

Number of Materials and Material Instances: 35

Number of Textures: 108

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