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12 asphalt materials that can be used to create various types of roads and a city.
Contain 12 asphalt materials that can be used to create various types of roads and a city.
Different material can blend together to give you the look that you desire, as well as textures.
Two landscapes materials are included. One has been set up already with 9 different textures to blend in, Second one can be used to blend any textures you like.
Included are: Overview map, 15 Materials (1 Master + 12 Instance + 2 Landscape Materials)
* Textures size are re-sampled to 2048x2048
* Now Comes with ONE Master material, and 12 Material Instances
* Each Material now includes Diffuse, Normal, Height, Specular, Ambient Occlusion Map
* Textures streaming is used, and Textures LOD bias can be adjusted in Texture Editor, allowing them to be even used for mobile. (Each textures contain 12 mips, except for Height Maps). Also, when applying these Material Instances to your Static Meshes, you can alternatively adjust 'Streaming Distance Multiplier' in Static Mesh Detail Panel. Or & As well, within the material instance, you have the ability adjust 'Mip distance'.
* Through Material Instance, you are able to control properties such as, Diffuse Colour, Bump, Metallicity, Roughness, Specularity, Scale, Mip Distance, and Texture Overriding
* Master Material have been updated from the initial release
* All Normal Maps have been regenerated to give realistic look
* You now have absolute control over Dent/Bump size of materials
* Package size reduced by ~23%
For detailed images visit: onedrive.live.com/?authkey=!AN_Jm9YbLIPK7YE&id=A9E8ABB996B8802E!1223&cid=A9E8ABB996B8802E
15 Materials (1 Master + 12 Instance + 2 Landscape Materials)
Textures size: 2048x2048
Each material contains Diffuse, Normal, Height, Ambient Occlusion, and Specular map.
Designed & Tested on Window PC
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