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Omni directional as well as directional sparks, arcs and bolts. Particle systems for single burst, constantly looping and randomly looping. All systems are highly parameterized to allow end user to set color, size of arcs, spawn rates, and area of effect to spawn in. Arc and bolt emitters use dynamic parameters to randomly call one of three channels inside a flipbook texture sheet from the material to allow for a higher degree of variation in visual appearance.
Features: (Please include a full, comprehensive list of the features of the product)
Type of Emitters: (CPU, GPU, and/or mesh emitters?) CPU & GPU
Number of Effects: 25
Number of Textures: 4 (Arcs & Bolts Grey-packed to save on memory)
Number of Materials: 6
Number of Blueprints: 0
Number of Meshes: 0
Supported Development Platforms: PC
Supported Target Build Platforms: PC
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