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In our project we used high quality optimized models. Every model has prepared lightmaps for light builds. We prepared 7 master materials with many different parameters. All models have material instances assigned to them.
Props scaled to Epic Skeleton: No
Physically-Based Rendering: Yes
Collision: Yes - automatically generated (relevant objects have collision)
Vertex Count: Most are less than 5k (10 meshes over 5k)
Number of Meshes: 63
Number of Materials: 7
Number of Material Instances: 105
Number of Textures: 84
Intended Platform: PC, Oculus Rift
Platforms Tested: PC, Windows 10
Documentation Included: No
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