Animation Synchronizer

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Helps to synchronize the retargeted AnimSequence with the original AnimSequence.

  • Supported Target Platforms
  • Supported Engine Versions
    4.20-4.21

Description


The retargeted AnimSequence often has a different hand and foot position than the original AnimSequence.

This tool uses IK to synchronize the positions of the bones of the AnimSequence to the position of the original AnimSequence.


Advantages

1. Useful in animation systems that do not support runtime IK.

2. You can specify synchronization options for each AnimSequence.

3. Curve allows you to specify synchronization options over time in AnimSequence.

4. You can see the result of the synchronization in the editor. This prevents unintentional motion during game play.

5. Can be used on any bone. (Eg fingers etc.)


Important!

This tool uses Two Bone IK to apply synchronization.

So the limitation is also the same as Two Bone IK.


Documentation : Link

Examples of Using AnimationSynchronizer : https://youtu.be/rdeVDK-GHZA


If you have any problems using it, please contact uouogu@hotmail.com.

Technical Details


Features:

  •  Editor Tool
  •  Two Bone IK


Code Modules:

  •  AnimationSynchronizer (Editor)


Number of C++ Classes: 4

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: Link

Important/Additional Notes:

This tool uses Two Bone IK to apply synchronization.

So the limitation is also the same as Two Bone IK.

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