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The Animal Behavior Kit provides animal AI to create a fully-functional ecosystem for your game while keeping performance and flexibility in mind.
The Animal Behavior Kit comes with many behaviors to create a living ecosystem for your games.
Animals have several roaming and engage (aggressive) behaviors. They search for food and water (Need System), look for mates (Breeding system), and go to a home location at night to rest (Day / Nigh Cycle). They can also die from hunger or thirst, or simply from getting old. They can form groups and act together against threats or simply run away. Ground animals can also be tamed and commanded by Players with a flexible Taming System!
The kit comes with an AI Director that lets you easily setup events triggered by Players to create cut-scenes or show Players something specific. You can also use this to spawn bosses after certain conditions are met. The kit also comes with a fully-featured Population Control BP. This system allows you to specify a range of animals per species and the system will keep the population within the ranges by spawning more animals or killing animals. You can also use individual Animal Spawners to control when certain animals appear in your level.
The kit also comes with birds and fish that can navigate solo or as groups. These animals are very light on performance and are meant to add life to your levels.
ABK is designed to work with any animal - easily add your custom mesh and animations!
All major systems are actor components, making the behaviors modular
All functionality is MP-ready and the kit has a proximity system to disable animals that are far from the Players
Roaming Behaviors - Idle, Random Location in NavMesh, Random Location in Bounds, Random WayPoint, Follow Path, Go to nearby POI, Go to Homebase
Engage Behaviors - Flee, Hide, Defend, Attack
Major systems Included:
Number of core Blueprints: 74
Network Replicated: Yes
Supported Platforms: Win/Mac/Linux
Documentation: See Tutorials