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automatic and procedural landscape material pack that is also editable by hand and features tessellation
This pack features a completely automatic landscape procedural material part that is also editable by hand. Hence it combines the best of two worlds the automatic system with the ability to hand paint or for that matter just simply import and export alpha channels from, world machine, photoshop and so on. Furthermore, this new material includes a fully highly detailed tessellation system that adaptively scales the tessellation around the player’s position as well as an automatic grass type spawned according to automatic and edited grass distribution. This project and pack is about the landscape material not about the quality of the other assets like the trees in the grass which are included but not the focus of this pack. All textures within context to the landscape material are provided with an 8K resolution you have to enable this in your build in order to see the full resolution.
Collision: (Yes/No, and specify which type -- custom, automatically generated, or per-poly?)
Number of Meshes: 9
Number of Materials and Material Instances: 44
Number of Textures: 116
Supported Development Platforms: PC, windows,Mac,PS4Xbox One,Oculus,SteamVR / HTC Vive,Linux
Supported Target Build Platforms: PC, windows,Mac,PS4Xbox One,Oculus,SteamVR / HTC Vive,Linux
Documentation: text description is included in the overview map
support email: support-at-maxstudios.eu
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