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Multipurpose animated water material with refraction and wave displacement
A fully editable and animated water material. Optionally uses tessellation and world displacement for wave simulation. It includes textures for ocean waves, small waves and foam. The material can be used for lakes, oceans or tropical environments. You can fully customize the colors, deepness and opacity of the water, as well as wave normals and wave size. Light refaction is also supported and can be easily configured. You can set up automatic foam generation where the water plane meets a terrain or any other object.
Please note that the material needs some underlying geometry (like a mesh or landscape) to calculate the water depth. For realistic rendering you also need to add a "Planar Reflection" object as shown in the demo scene. You can generally apply the material to all kinds of planar meshes. If you need a high-res tessellation effect, you can use the subdivided plane mesh provided in the package.
Features of the Material:
Number of Materials: 1
Number of Instances: 3 (you can easily create your own ones)
Number of Textures: 14 (4 foam, 8 ocean waves, 2 small waves)
Intended Platform: All Desktop Platforms, not tested on Mobile
Documentation: not included
Demo Video: https://vimeo.com/291340445