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This plugin brings out many String methods from within the Engine into Blueprints and adds few new nodes. Bunch of them has two "modes" - basic (which operates on a copy of variable) and Inline (which operates on the orignial variable) allowing you to use what suits the specific situation better.
As this plugin mostly adds nodes for methods that haven't made their way into blueprints, for a documentation please visit official Unreal Engine 4 C++ Documentation for FString.
If you want to see any specific method extracted to Blueprints or a brand-new feature, contact me with e-mail or Unreal Forum.
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: Windows, MacOS, Linux
Supported Target Build Platforms: Windows, MacOS, Linux, PS4, Xbox One