Advanced Safe Zone

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This is an advanced safe zone system for your games.

  • Supported Platforms
  • Supported Engine Versions
    4.18-4.21

Description


Update Video

Preview and Tutorial Video

Mobile Test Video

How To Migrate To Other Projects

Join To Discord Channel


Hello everyone. This project contains lot's of features of a safe zone. You can add as many as you want with just one blueprint actor. And also for the health events i used player controller bp. So it's easy to integrate with other projects. Now let's take a look at these features.

Technical Details


Features:

  • You can set a delay for first spawn.
  • The safe zone actor will show up in a random place every time.
  • Each safe zone can have specific damage for 'shrinking' and 'shrinked' situation.
  • You can always turn on/off the next shrink circle.
  • If you are not in the first safe zone it will not hurt the character before starts to shrink.
  • Fully customisable materials for each one of them.
  • Scan effect for zone materials.
  • There is an arrow for showing the center of the zone in the HUD.
  • And more features as you can see in the video :)


Update:

  • Now it's finding a random location in navigable radius and sets the first zone to there
  • Every time the zone collapse, it's finding a random location in zone radius and changing the pivot point.
  • Added Heat Haze Post Process Material and removed the bad looking blood splash UI.
  • You can set every variable, even the post process color, from the class defaults.
  • Fixed some bugs and improved the project.
  • Updated for 4.18 and 4.19


Input: Keyboard

Network Replicated: Yes

Supported Development Platforms: All

Supported Target Build Platforms: All

Important/Additional Notes: If you have any questions and wishes, please keep in touch with me from here; talaesenlikler@gmail.com

I would be always happy to contact with you guys.

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