Advanced Safe Zone

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This is an advanced safe zone system for your games.

  • Supported Target Platforms
  • Supported Engine Versions


Update Video

Preview and Tutorial Video

Mobile Test Video

How To Migrate To Other Projects

Join To Discord Channel

Hello everyone. This project contains lot's of features of a safe zone. You can add as many as you want with just one blueprint actor. And also for the health events i used player controller bp. So it's easy to integrate with other projects. Now let's take a look at these features.

Technical Details


  • You can set a delay for first spawn.
  • The safe zone actor will show up in a random place every time.
  • Each safe zone can have specific damage for 'shrinking' and 'shrinked' situation.
  • You can always turn on/off the next shrink circle.
  • If you are not in the first safe zone it will not hurt the character before starts to shrink.
  • Fully customisable materials for each one of them.
  • Scan effect for zone materials.
  • There is an arrow for showing the center of the zone in the HUD.
  • And more features as you can see in the video :)


  • Now it's finding a random location in navigable radius and sets the first zone to there
  • Every time the zone collapse, it's finding a random location in zone radius and changing the pivot point.
  • Added Heat Haze Post Process Material and removed the bad looking blood splash UI.
  • You can set every variable, even the post process color, from the class defaults.
  • Fixed some bugs and improved the project.
  • Updated for 4.18 and 4.19

Input: Keyboard

Network Replicated: Yes

Supported Development Platforms: All

Supported Target Build Platforms: All

Important/Additional Notes: If you have any questions and wishes, please keep in touch with me from here;

I would be always happy to contact with you guys.



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