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Handles Health / Shield / Mana / Stamina / Energy / Thirst / Hunger / Experience & Advanced visuals!
Progression types: Health / Shield / Mana / Stamina / Energy / Thirst / Hunger / Experience (More upon request)
Progression Component keeps track of all Stats that require a visual representation through 5 Blueprint exposed functions, giving you full control over the system.
Each Stat got 14 exposed parameters allowing highly customized visual representations to be created.
Endless combinations & behaviors giving you uniquely tailored features in no time at all.
A single Component per class will handle all Stats per instance & type basis, both before & at runtime! A clean & truly powerful tool to have at your disposal.
3 example Blueprints can be found in Plugins content folder that is fully commented & structured to make you understand how stuff work.
What Types of game could use this?
All types, from MMO games to FPS to Survival to children games
Anything with a Progress Bar should use the features you can find within this component!
How do I use it?
- When the plugin has been enabled simply add the Component to anything with a class that requires a Progression type. (E.g Health)
- Create 1 widget deriving from one of the included C++ classes & add any amount of instances of that class to another widget, each instance will be able to handle a different Stat.
- Everything from the C++ Class to the Example Project is fully commented. The Example Project also contains use case examples such as a level up system & sprint system.
Number of Blueprints: 3 (Examples)
Number of C++ Classes: 2
Supported Development Platforms: Win64, Win32
Supported Target Build Platforms: Desktop
Documentation: Tutorial & Everything is thoroughly commented + 3 Example BPs with setups & examples.
Example Project contains additional examples as well.
Example Project uses Luos Free Noise Texture