Advanced Locomotion System V3

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An advanced bipedal character locomotion system focusing on high quality character animation with responsive movement. (100% BP)

  • Supported Platforms
  • Supported Engine Versions
    4.14-4.19

Description


Video (V2): youtube.com/watch?v=AMG2V3FiQ4U

Video (V3): https://youtu.be/yTniZCOCY7o


Too often game animation lacks quality due to the underlying movement and animation systems being poorly designed. Animators can create good looking assets, but a badly designed animation system can diminish their quality in-game. This system's purpose is to bridge the gap between the front end and back end of in-game animation, and give animators a good foundation to create assets that will work well with responsive character movement.


IMPORTANT: IT IS HIGHLY ADVISED THAT YOU HAVE A GOOD UNDERSTANDING OF BLUEPRINTS AND ARE FAMILIAR WITH HOW GAME ANIMATION WORKS PRIOR TO YOUR PURCHASE OF THIS PACK.


This is not simple plug and play system, and working with it can be confusing if you are new to UE4.


This system:

• Works in many game types

• Keeps player in constant control

• Looks good at all times and conditions

• Simplifies animator workload wherever possible

• Is very flexible and highly adjustable


Features:

• Direct Capsule Control

• Multiple Locomotion States and Stances

• Smooth Blending between Directional Animations

• Adjustable Rotation Offsets

• Additive Leaning

• Directional Pivots

• Directional Stopping Transitions

• Transitions between Idle Stances

• Turn In Place

• Third Person / True First Person

• Land Prediction

• Seamless Ragdoll / Get Up Blending

• Foot IK

• Networked Multiplayer

Technical Details


1 Character Blueprint (plus 1 child)

1 BP Interface

1 Animation Blueprints (plus 1 IK AnimBP)

4 Custom Animation Notifies

1 Physics Asset

10 Enumerations

11 Curve Assets

2 Demo Levels


70+ Hand Keyed Example Animations and Blendspaces (total) ---


25 Locomotion Animations (3 Blendspaces)

3 Idle Stances

8 Turn In Place

2 Getting Up

8 leaning poses (4 for in air, 2 Blendspaces)

1 Jump Animation (jump, falling, land)

15 Aim Offset Poses (1 Blendspace)

18+ more additive and transition examples.

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