Advanced Inventory And Weapon System

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It's an advanced inventory and weapon system for your games. 100% Blueprint

  • Supported Platforms
  • Supported Engine Versions
    4.19-4.20

Description


New Network Replication Updated Video

Playable Demo

Hello everyone. This project allows you to pick up consumable items to your inventory and stack them. Also i've created a weapon system which is support 5 different weapon type as primary, secondary, pistol, melee and the grenade. You can equip with X button, swap with num keys that i already set for each one of them. Also you can swap to forward or backward with mouse wheel buttons.

This system also has Drag&Drop functionality. As like as you can pick item from ground by clicking to right mouse button, you can also pick them by drag&drop. And of course you can drop any type of item by drag&drop.

For BackPack item i added a variable that allows you to set inventory size. For example your max inventory size is 10 at the begining and you pick up a level 1 backpack which is you set the inventory size to 20. It sets your inventory size to 30.

Last thing what i want to talk about is that you can add different images to slots and ground slots. In that way your images will not be tiled.

Update: Now you can use consumable items for your health. I also improve the pickup/drop item system like you can see in the video. Added new meshes for the purpose of the project. Also i added a new layout for inventory that you can change easily.


I hope you guys like it. Cheers!

Technical Details


Features:

  • There are five weapon type as primary, secondary, pistol, melee and grenade
  • Each weapon has their own sockets.
  • You can increase your inventory size by equiping backpack's. Also you can set the value of increase.
  • There is an option for consumable items to make them stackable
  • Swap weapon with num keys, mouse scroll button and equip/unequip with X key.
  • Pick up, drop item or weapon with Drag&Drop also with right mouse button.
  • If there is more than one stackable item it asks you how many you want to drop.


New Features:

  • If there is not enough space for item it will take as much as it can and drop what's lefted.
  • You can increase your health with consumables.
  • Also there are energy drinks to increase your health in time.
  • There is an option to set max health from med kits.
  • Added new meshes
  • You can choose your inventory layout from class defaults. There are 2 options.


Number of Blueprints: 40+

Input: Keyboard

Network Replicated: YES

Supported Development Platforms: All

Supported Target Build Platforms: All

Important/Additional Notes:

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