Advanced Interactive Foliage System

Average Rating:  
X Rating Failed

A purely shader-based interaction system for realistic looking foliage interaction with the player

  • Supported Target Platforms
  • Supported Engine Versions


The Advanced Foliage Interaction System is a shader-based foliage interaction system. Using the Pivot Painter 2 tools and custom functions, the system fakes physically accurate collisions with grass and plants using Vertex Animation. The system comes with 3 Foliage Archetypes (Short Grass, Tall Grass, and Advanced Hierarchical Plant) and 6 example Foliage Types.

Discord Server

Preview Video


Pivot Painter Tutorial (Blender)

Playable Demo

Coming Soon:

  • More example plants
  • Interactive Tree Foliage Type
  • Mobile support

Technical Details


  • Advanced character-foliage interaction
  • No physics calculations
  • Vertex animation to fake physics
  • No mesh stretching/warping
  • 3 Foliage types (Short, Tall and Advanced)
  • 6 Example foliage meshes
  • Modular shader to work with custom foliage meshes

Number of Blueprints: 1 Component, 3 Materials, 6 Material Instances, 6 Static Meshes

Network Replicated: No

Supported Development Platforms: Windows, Mac, Linux

Supported Target Build Platforms: Windows, Mac, Linux, PS4, XBOX


Important/Additional Notes: This system is designed to work only on a single player character.



Previous Next
  • Edit
  • Preview
  • Help
Login to comment
X Report this Comment
X Attention

X Edit this Comment
  • Edit
  • Preview
  • Help
X Remove this Comment

Are you sure you want to remove this comment?

X Attention