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Detailed and beautiful solid glass shader capable of everything from crystal balls to art glass, with simulated reflection and refraction.
Glass preview: https://www.youtube.com/watch?v=3LCrUsY4Bfg
Flawed Crystal preview: https://www.youtube.com/watch?v=1evzaNKj1HY
Latest Update: Flawed Crystal
The Advanced Glass Shader now includes a range of materials designed to simulate gemstones, ice and other kinds of crystalline structures.
Create sheets of ice with deep cracks, perfect or perfectly flawed diamonds, hyper-realistic glass panes and every kind of frozen water that you can imagine.
Advanced Glass Shader
If you're looking for a shader that simulates the kind of glass you find used in sculptures, crystal balls or other solid shapes, look no further. This beautiful shader gives you fine control over parameters such as transmission colour, reflection colour, curvature, refraction, chromatic abberation, opacity, specular and roughness.
The Advanced Glass Shader also comes with five multi-hue polymer shaders that simulate the coating on helmets, sunglasses and ski goggles by offering both Fresnel and gradient colouration and hue shift.
Including four common and hideous art glass creations, the Advanced Glass Shader is the perfect addition to archviz, fantasy and sci-fi settings.
The base art glass shader is not intended for accuracy with planar glass surfaces. Please use the default Unreal Engine translucency for objects such as windows.
Requires at least one Scene Capture Cube component for reflections/refraction
Material presets: 18
Texture resolution: 1k-2k
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