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At last, a fur shader for Unreal Engine that gives you the control you want: base, mid, tip and fresnel colour, movement and floppiness properties, edge fluffiness, translucency, length and growth, wind response and vertex or texture based trimming. Here is a fur shader that does it all!
Changed vertex painting as follows:
RGB channels now indicate object-space brushing direction
Alpha channel controls fur shortening
Direct X 11 required. Linux support requires Nvidia 390.12 drivers.